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Switch and Scope Global or Game Object

0 votes

I have a problem that I cannot solve:

I'm working on Unity on a racing game where there are different types of vehicles and therefore, different types of engines.
The vehicles are in prefabs and I put an "AkSwitch" on "Start" for each engine sound.
When the vehicle is loaded, I can see that the switch changes (in the Profiler), but the switch does not change the sound of the engine.

I believe it came from the Scope Global or Scope Game Object. I don't know how to fix this.

Or, Is it possible that it comes from the fact that we change Scene between the 2 actions? A first scene of boat selection changes the switches and then we go to a next scene for the race ...

Thank you for you answer

Théophile Demarcq
asked Mar 19, 2020 in General Discussion by Théophile Demarcq (1,590 points)
edited Mar 19, 2020 by Théophile Demarcq

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