Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

How to sync audio playback event?

0 votes

I'm using Wwise with Unreal Engine, where I have an actor named Sound Source with an AK component which plays a dialogue when the game start. At runtime, I spawn a copy of Sound Source at a different location, but the problem is that the playback on this copy starts from the beginning. Is there a way, so when this copy spawns, it would be in-sync with the original?

asked Mar 21 in General Discussion by Luka L. (100 points)

Please sign-in or register to answer this question.