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How to sync audio playback event?

0 votes
Hello.

I'm using Wwise with Unreal Engine, where I have an actor named Sound Source with an AK component which plays a dialogue when the game start. At runtime, I spawn a copy of Sound Source at a different location, but the problem is that the playback on this copy starts from the beginning. Is there a way, so when this copy spawns, it would be in-sync with the original?

Thanks!
asked Mar 21, 2020 in General Discussion by Luka L. (140 points)

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