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CRASH: Unity iOS can't suspend AudioEngine in Background

0 votes

I'm trying to suspend the audioengine when the app goes into background on iOS.

I'm using the OnApllicationPause Callback in Unity like so:

    void OnApplicationPause(bool paused)
        if (paused)
            Debug.Log("ApplicationPaused" + paused);

        } else {
            Debug.Log("ApplicationBack" + paused);

I'm getting the following Error:

AK Error: Sound engine is not initialized or dummy sink is in use. Aborted.


asked Oct 7, 2014 in General Discussion by Milan G. (170 points)

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