커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+2 투표
Hi, We are currently using Perforce as our primary source control solution.

We have been banging our heads up against a wall on this one, it didn't happen in our previous source control system (bitbucket).

I check out the full depot / workspace and integrate wwise into unity using the launcher. All scripts, soundbanks, integration works fine, everything is ready to go.

I submit this project and all containing files (tried in unity and P4V client) and the other team members (with matching wwise versions installed) go to the launcher as a different team member (different PC) and it still wants to integrate wwise into unity.

You can go around and around with submits and it seems like EVERY user has to conduct this integration.  Any ideas on what we are doing wrong here, i am very capable using wwise but getting this integration to stick is becoming a nightmare.

Cheers!
General Discussion TAFENSW (270 포인트) 로 부터

2 답변

+1 투표
Forgot to post my answer :)

So if you are integrating wwise into unity and perforce and have an existing wwise integration:

1. check out assets\wwise folder under the unity project

2. check out the projectsettings\projectsettings.asset file (and meta)

3. When integrating choose 'integrate directly into unity project'  (for some reason perforce has issues using the temporary folder option and skips some files when creating a changelist).

Pretty much same deal for a fresh project.  Has worked each time.
TAFENSW (270 포인트) 로 부터
+1 투표
I had the same exact issue with Unreal, Wwise, and Perforce! I just figured it out.

Somehow the actual Wwise plugin folder wasn't pushed through perforce when I submitted everything.
In case anyone has the same issue with Unreal and Wwise integration, in Perforce:
go to (yourprojectname) -> plugins -> wwise and make sure that the whole folder is pushed through. also make sure that (yourprojectname) -> content -> WwiseAudio folder is pushed too.

cheers(:
Meg M. (170 포인트) 로 부터
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