커뮤니티 Q&A

Audiokinetic의 커뮤니티 Q&A 포럼에 오신 것을 환영합니다. 이 포럼은 Wwise와 Strata 사용자들이 서로 도움을 주는 곳입니다. Audiokinetic의 직접적인 도움을 얻으려면 지원 티켓 페이지를 사용하세요. 버그를 보고하려면 Audiokinetic 런처에서 Bug Report 옵션을 사용하세요. (Q&A 포럼에 제출된 버그 보고는 거절됩니다. 전용 Bug Report 시스템을 사용하면 보고 내용이 담당자에게 정확히 전달되어 문제 해결 가능성이 크게 높아집니다.)<segment 6493>

빠르고 정확한 답변을 얻으려면 질문을 올릴 때 다음 팁을 참고하세요.

  • 구체적인 내용을 적어주세요: 무엇을 하려는지, 혹은 어떤 특정 문제에 부딪혔는지 설명하세요.
  • 핵심 정보를 포함하세요: Wwise와 게임 엔진 버전, 운영체제 등 관련 정보를 함께 제공하세요.
  • 시도한 방법들을 알려주세요: 문제 해결을 위해 이미 어떤 단계를 시도해봤는지 설명해주세요.
  • 객관적인 사실에 초점을 맞추세요: 문제의 기술적 사실을 중심으로 설명하세요. 문제에 집중할수록 다른 사람들이 더 빠르게 해결책을 찾을 수 있습니다.

+1 투표
I accidentally changed the sound bank path in the Project Settings and now I can't make Wwise Picker refresh correctly and I don't see most of my sound banks and events. I know this is because of the path because I kept getting an error and when I looked in the script of wwise I saw that it has something to do with the sound bank path:

System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <437ba245d8404784b9fbab9b439ac908>:0
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <437ba245d8404784b9fbab9b439ac908>:0
  at System.Collections.Generic.List`1[T].System.Collections.IList.get_Item (System.Int32 index) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  at System.Collections.ArrayList+IListWrapper.get_Item (System.Int32 index) [0x00000] in <437ba245d8404784b9fbab9b439ac908>:0
  at AkWwiseWWUBuilder.GetWwuPathAndIcons (System.String in_parentRelativePhysicalPath, System.String in_wwuType, System.String in_relativePhysicalPath, System.Collections.Generic.LinkedList`1[AkWwiseProjectData+PathElement]& out_PathAndIcons) [0x00056] in D:\Documents\Repositories\ChepheusGame\Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:886
  at AkWwiseWWUBuilder.CreateWorkUnit (System.String in_relativePath, System.String in_wwuType, System.String in_fullPath) [0x0015e] in D:\Documents\Repositories\ChepheusGame\Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:810
  at AkWwiseWWUBuilder.UpdateFiles () [0x0007e] in D:\Documents\Repositories\ChepheusGame\Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:471
  at AkWwiseWWUBuilder.Populate () [0x0009e] in D:\Documents\Repositories\ChepheusGame\Assets\Wwise\Editor\WwiseWindows\AkWwiseWWUBuilder.cs:101
UnityEngine.Debug:LogError(Object)
AkWwiseWWUBuilder:Populate() (at Assets/Wwise/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:106)
AkWwiseWWUBuilder:Tick() (at Assets/Wwise/Editor/WwiseWindows/AkWwiseWWUBuilder.cs:37)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

 

 

When I updated wwise I saw all of the old sound banks that I couldn't see before but now I added new ones and I can't see them
General Discussion Cringey B. (190 포인트) 로 부터
수정 Cringey B. 로 부터

1 답변

+3 투표
 
우수 답변
Hey Cringey,

Can you try deleting your AkWwiseProjectData.asset file and let the integration re-create it.

Let me know if it helps.
Mads Maretty S. (Audiokinetic) (40.2k 포인트) 로 부터
선택됨 Mads Maretty S. (Audiokinetic) 로 부터
Omg! It is working! Thank you so much!
Hey Mads this worked for me too but I'm having to delete these files every time I want to add a new sound via the Picker. Is a more permanent solution possible?
How do you let the intergration re-create it? what are the steps?
Hey Stephane, all I did was delete the AkWwiseProjectData.asset file and then go back to Unity. It automatically regenerates the file and updates the wwise picker with new events. For me at least though I now have to do that every time I add a new event or change an event name... Quite annoying!
Hey Dan, I tried that but it did not work the hiearchy in the wwise picker is still wacked
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