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Ak Ambient keeps playing in next scene even when object is destroyed (Unity)

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So I have a Waterfall SFX which is attached to a Waterfall object in my game in which the player can walk past it, the audio getting louder the closer to it and quieter the futher away as well as being panned from left to right dependant on the players position. Now this works fine! Its when I change to a new scene The Waterfall SFX is Still playing in the location it was in the last scene even though the object itself has been destroyed! All I have is a WWise event called by the Ak Ambient script that triggers on Start.
asked Apr 7 in General Discussion by Chris W. (100 points)
recategorized Jul 29 by Guillaume R. (Audiokinetic)

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