I have a problem at a script level that i did not manage to solve yet, and maybe you guys can help.
The situation is this:
I have a building with an irregular shape, that need a reverb, and i cant use the mesh collider on him. so i have to use a bunch of colliders to be in the shape of the building.
I want to create a main parent that will have the AkEnvironment script on him, and i want all the other box colliders to be children that can send triggers to the parent, and activate the reverb.
So far, i managed to get conformation on the parent whenever a trigger on a child object occurred, using a bool value.
But, i cant find a way to activate the reverb on the child, when ever the Player is inside a child coillder.
In the pictures you will see an example of what i mean, and a picture the two scripts.
connecting the child and parent went fine, but triggering the AkEnvironment just wont happen.
when ever i enter the parent game object collider, the reverb works fine.
Here you can see the photos:
General view: https://ibb.co/v4DxjwN
The scripts: https://ibb.co/vxVp8TT
Hope you are all ok!