Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+2 votes
Hi,

I've encounter Wwise crashes during game shutdown (Build) in ~AkBankManager::AkBankManager() where AudioBanks are probably collected by GC and they have invalid value but not nullptr (UObjects should be hold at least by TWeakObjPtr).

I'm using Wwise integration 2019.2.1.7250 for UE4. Hope that this will help you to fix it.

Thanks!
in General Discussion by Karel B. (610 points)
Damn, we believed that this update will solve recent issues with garbage collection as it's been problem for a year.
I really hope that this time we will get quick fix with 4.25 update too

1 Answer

0 votes
We have the same issue.
by Arcade B. (160 points)
...