I am testing out the effort to upgrade Wwise for our project to take advantage of the new workflow.
When migrating to the new Wwise, every referenced sound asset triggers a delete notification requesting to delete AudiokineticEvent. This of course causes quite a number of assets with sound references to need redirectors cleaned up, causing some checkout conflicts as we are using perforce. Once we fix the redirectors I am assuming there will still be no sound in our project until the sounds are reassigned to the affected assets. I was hoping migration would auto replace the old audio uassets with the new workflow method ones.
What should I expect after migration is complete? Will our team need to reassign sounds after redirectors are fixed?
Migrating from Wwise 2019.2.0 with banks -> 2019.2.1 with no banks.
Unreal Engine 4.24.3