Hello!
I have created a new project in Unreal Engine 4.23.1, then installed the WWise plugin to that project via the launcher. All has appeared to have gone smoothly, except that the project simply cannot be opened as it crashes on startup (call stack below). This appears to be a bungled installation with module dependencies being loaded in the wrong order (how?), but whilst there is a WWise plugin inside the plugins folder, the actual uproject file contains no mentions of a relevant WWise / Akaudio module. I'm unable to remove the plugin, unable to fix the installation, and unable to open the project.
I'd appreciate any assistance anyone can give me.
Thanks,
Luke
Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:E:\Epic Games\UE_4.23\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 263] Tried to get module interface for unloaded module: 'ContentBrowser'
UE4Editor_Core!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowserroroutputdevice.cpp:79]
UE4Editor_Core!FOutputDevice::LogfImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:71]
UE4Editor_Core!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:101]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:445]
UE4Editor_AudiokineticTools!DispatchCheckVerify<void,<lambda_a83d655997c23f3a324b14a359ac46f3> >() [e:\epic games\ue_4.23\engine\source\runtime\core\public\misc\assertionmacros.h:164]
UE4Editor_AudiokineticTools!AkAssetManagementManager::Init() [d:\jenkins\ws\wwise_v2019.2\ue4plugin\wwisedemogame\plugins\wwise\source\audiokinetictools\private\assetmanagement\akassetmanagementmanager.cpp:44]
UE4Editor_AudiokineticTools!FAudiokineticToolsModule::StartupModule() [d:\jenkins\ws\wwise_v2019.2\ue4plugin\wwisedemogame\plugins\wwise\source\audiokinetictools\private\audiokinetictoolsmodule.cpp:791]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\build\++ue4\sync\engine\source\runtime\core\private\modules\modulemanager.cpp:550]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\build\++ue4\sync\engine\source\runtime\projects\private\moduledescriptor.cpp:596]
UE4Editor_Projects!TryLoadModulesForPlugin() [d:\build\++ue4\sync\engine\source\runtime\projects\private\pluginmanager.cpp:938]
UE4Editor_Projects!FPluginManager::LoadModulesForEnabledPlugins() [d:\build\++ue4\sync\engine\source\runtime\projects\private\pluginmanager.cpp:1003]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3344]
UE4Editor!FEngineLoop::PreInit() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2738]