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Exclude events in work unit or work unit itself from being built in Unreal?

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While we prototype things out on our project there are times we have built something out that we decide to "shelve" in a testing work unit. We may or may not revisit but if we do we'd rather not recreate the work and just let it collect dust in that work unit "just in case". I was reading through documentation and forums and unless I missed it I'm not seeing a way currently to exclude that work unit/events from being mirrored in unreal with the new event packaging tech. Is it possible to do so? If I missed a page I'll gladly take a link.

Thanks in advance!

asked May 8, 2020 in General Discussion by Kenneth B. (110 points)

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