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Why our Unity builds contain the generatedsoundbanks of all the other builds?

0 votes
Why our Unity builds contain the generatedsoundbanks of all the other builds?
An example:

Our android build, when looking at the audio/generatedsoundbanks folder, I can find folders for all other platforms (android, switch, ios, windows) and the folders contain the soundbanks as well. It did not do this before. What does control what get copied per platform at build time.

Thank you
asked May 12 in General Discussion by Lars R. (100 points)

1 Answer

0 votes
In our projects, we had to create a preprocess build script to flush irrelevant folder from other platforms. Sadly, I can't share that code. I really hope that this problem will be addressed properly.
answered May 15 by Guillaume S. (140 points)
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