Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Is the wwise recorder plugin able to be used as a game feature? Such as recording a file that the players could then interact with? Or is it just meant for designers to capture playback?
in General Discussion by Brian L. (100 points)

2 Answers

–1 vote

The plug-in can be used in both scenarios, but keep in mind it will rewrite the same file for each instance.

Specifications of the plug-ins can be found here: https://www.audiokinetic.com/library/edge/?source=Help&id=wwise_recorder_plug_in_effect

by Samuel L. (Audiokinetic) (23.6k points)
0 votes
Hi,

You can try this mothed:       AkSoundEngine.StartOutputCapture(fileName);

The code example in Unity:

AkSoundEngine.AddBasePath(Application.persistentDataPath);

AkSoundEngine.StartOutputCapture("OutputCaptureWav.wav");

AkSoundEngine.StopOutputCapture();
by Hu X. (140 points)
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