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0 投票
Running into an issue where the Unity Integration (2019.2.1.7250) is not populating the "Assets/Wwise/Deployment/Plugins/<platform>/DSP" folders with the Resonance Audio plugins, as they are not present in the DSP folders. The plugin is installed properly in the authoring tool; I can add the Resonance Audio Renderer and Room plugins to the appropriate busses and build banks. Also the PluginInfo.xml file in the StreamingAssets directory is getting updated appropriately. Interestingly, I was able to work around this issue locally by grabbing the plugins from an earlier Unity Integration (2019.1.4.7065) from a previous project and dropping them into the current integration, which eliminated the missing plugin errors in Unity. The concern though is that the project would not be using the appropriate version of the plugin, which may cause problems when trying to build in Xcode for iOS.

Also as a note, this seems to be an issue with all 2019.2 integrations as well as with some of the later 2019.1 integrations
分类:General Discussion | 用户: Ethan K. (140 分)

1个回答

+2 投票
 
已采纳
(Late reply, but this is also for the benefit of our search-engine brought-in observers)

While the DLLs may be present for Wwise Authoring, the libraries need to be installed for your host system (i.e., on Windows, make sure your Windows SDK platform is checked when installing/modifying an installation).

This requirement is checked at integration time, in which case the Wwise Launcher warns that not all required platforms are installed and allow you to modify your Wwise installation to add the libraries.
用户: Samuel L. (Audiokinetic) (23.6k 分)
采纳于 用户:Ethan K.
Thanks a million for that info! That cleared up the issues I was having.
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