コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

0 支持
Hello !
I am using Unreal Engine 4.24 with Wwise 2019.2.1.7250 integrated, and I can't make any of the Wwise native plugins (Wwise RoomVerb, Wwise Delay, Wwise ParametricEQ...etc) work when packaging my project to a .exe.
I got the error messages "Could not find dynamic library" followed by "Plugin not found" for each of the "regular" plugins when I profile the packaged game with Wwise.
In the Audiokinetic docs, it tells that I potentially have to link statically the wwise plugin libraries by including them on the code of the game but I don't have any clue how to do a thing like that on Unreal 4.24. I tried many other solution like clearing the sound data and generate it again. I also tried to not use the event-based-packaging system, but i got the same problem. However, the thing I don't understand very well is that this problem doesn't occur on my other Unreal 4.23 project with Wwise 2019.1.4.7065  integrated. Is this a known bug regarding the 2.1 version ?

Any one had the same issue and could know how to fix it please?

Thank you in advance.
Cheers.
Simon L. (140 ポイント) General Discussion

回答 2

0 支持
Hey Simon,

Could you try disabling the "Split switch container media" in the integration settings, then clear your sound data and regenerate?

Let us know if this helps!
Mads Maretty S. (Audiokinetic) (40.2k ポイント)
Hi ! Thank you for your answer. I tried what you wrote in a minimal test project (basic blank FPS project from the presets of UE) and unfortunately, I still got the same issue again on the packaged .exe. No plugin found. I tried with another version of wwise and it doesn't work as well. I am starting to think that this is an issue with Unreal 4.24. Problem is, the fairly big project I am working on have to be in 4.24...
Strange!
When running the packaged game, what path do you get after the "Wwise plug-ion DLL path" is posted in the log? Could you tell us what's in that folder?
0 支持
Hello there !
I allowing myself to Up this post, as we didn't find any solutions to the plugins issue when packaging yet and the project needs to be finished in two weeks. Thank you in advance !
Cheers.

Simon L.
Simon L. (140 ポイント)
Hi Simon L. I have the same problem with my project. Didn't find any solutions so far?
...