We have a project due this Friday, and would like to use some of the WWISE standard plugins such as Peak Limiter, Compressor and Reverb, but are getting a build error message:
We can not made build on build machine with plugins.
[2020.05.26-14.07.12:150][ 0]LogAkPluginActivator: Display: AkPluginActivator parameters: Client -run=AkPluginActivator -platform=Win64 -configuration=Profile -targetconfig=Development
[2020.05.26-14.07.12:151][ 0]LogAkPluginActivator: Display: Plug-ins required for <Windows> platform are: AkCompressor, AkPeakLimiter
[2020.05.26-14.07.12:152][ 0]LogAkPluginActivator: Error: Could not read file: C:/build/Binaries/Win64/ProjectName.target
Any help on this would be greatly appreciated!
These are the only files in that directory:
UE4Editor.modules
UE4Editor-AkAudio.dll
UE4Editor-AkAudio.pdb
UE4Editor-AudiokineticTools.dll
UE4Editor-AudiokineticTools.pdb