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WWISE Plugins not building with UE 4.24 Project

0 votes
We have a project due this Friday, and would like to use some of the WWISE standard plugins such as Peak Limiter, Compressor and Reverb, but are getting a build error message:

We can not made build on build machine with plugins.

[2020.05.26-14.07.12:150][  0]LogAkPluginActivator: Display: AkPluginActivator parameters:  Client -run=AkPluginActivator -platform=Win64 -configuration=Profile -targetconfig=Development

[2020.05.26-14.07.12:151][  0]LogAkPluginActivator: Display: Plug-ins required for <Windows> platform are: AkCompressor, AkPeakLimiter

[2020.05.26-14.07.12:152][  0]LogAkPluginActivator: Error: Could not read file: C:/build/Binaries/Win64/ProjectName.target

Any help on this would be greatly appreciated!  

These are the only files in that directory:

UE4Editor.modules
UE4Editor-AkAudio.dll
UE4Editor-AkAudio.pdb
UE4Editor-AudiokineticTools.dll
UE4Editor-AudiokineticTools.pdb
asked May 26, 2020 in General Discussion by Dale C. (100 points)

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