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Is there a way to load all the custom cues from an AkEvent? (Wwise in Unreal)

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I understand how to use the event callbacks with the PostEvent blueprint node. However, from what I can understand, the callback info gives you the information on the callback closest to the current position in the track. (Link of "Using Callbacks in Blueprints": https://www.audiokinetic.com/library/edge/?source=UE4&id=features_blueprintcallback.html)

However, for the project that I am doing, I need to know where all the custom cues are. Is there a way to get all the callbacks information on a track? Like using the entry cue for example and getting all the callbacks in that track?

asked Jun 3 in General Discussion by Rodrigo R. (110 points)

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