Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
UE4 native audio plays and records fine.  WWise audio plays, but the recorded videos (with Quest native Video Capture) come out silent.

Anyone else run in to this, have a workaround?
in General Discussion by Peter A. (160 points)
For what it's worth we recently ran into a very similar issue where recording video on a Quest 2 (via the Quest button / system pause menu) disables all in game audio but then the audio comes back as soon as you stop recording video.   This issue isn't just a problem with the video that's recorded but also turns the audio off for the player as well.  As you mentioned this bug doesn't seem to exist when playing native UE4 audio (IE it's a Unreal + Wwise issue).   Interestingly this bug appears only when testing on Quest 2 and Quest Pro and the issue isn't present on Quest 3 for us.

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