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Wwise Multiplayer Listeners In Unity

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I am working on a 2-D game in Unity, and in single player, everything works great. However, in multiplayer, every player can hear all the sounds from every other player. Is there a way for me to disable other players sound in multiplayer so each person only hears themselves? Long term I would like to set up attenuation for the sounds so there are location based, but for current testing I would love to just have each player hear only themselves and their respective sounds, Thank you for your help!
asked Jun 6, 2020 in General Discussion by Evan W. (100 points)

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