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How to force an ak event to be played as 2D without attenuation or spatialization?

+1 vote

Before we used to set bUseSpatialAudio but this is now marked as deprecated, and I see no other alternative.
The reason we want to do this is so that any events that are out of mistake not set as 2D will be silent in our scenario, and to avoid this from happening and producing very content specific bugs and issues, we want to have a plan B in code that logs the ak event not properly set up, as well as forcing it to be 2D so that it just works in the meantime.

Is this possible?
asked Jul 9, 2020 in General Discussion by Arcade B. (160 points)

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