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What Wwise file do you need open and connected to the WAG game to work within Lesson 1 of Wwise 301?

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WwiseUnity: Failed to set soundbanks base path to </Applications/Audiokinetic/Wwise Adventure Game 2019.1.4.7065/WwiseAdventureGameSource/Assets/StreamingAssets/Audio/GeneratedSoundBanks/Mac/>. Make sure soundbank path is correctly set under Edit > Wwise Setting... > Asset Management.
UnityEngine.Debug:LogError(Object)
AkWwiseInitializationSettings:InitializeSoundEngine() (at Assets/Wwise/Deployment/API/Handwritten/Common/AkWwiseInitializationSettings.cs:314)
AkSoundEngineController:Init(AkInitializer) (at Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:137)
AkInitializer:OnEnable() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:49)
UnityEditor.SceneManagement.EditorSceneManager:OpenScene(String)
CertificateMenu:OpenScene_L1_1() (at Assets/Scripts/WAG Editor Tools/Editor/CertificateMenu.cs:76)
asked Jul 16, 2020 in General Discussion by David O. (100 points)

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