Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I recently integrated my Unreal Project with the new 2019.2.4.7329.1721 update, and since then, Unreal crashes every time I try to load it. When running the UE4Editor-Mac-Debug-Game, it says "The following modules are missing or built with a different engine version: AkAudio, AudiokineticTools.

When I have it try to rebuild it, it says "Error: Could not be compiled. Try rebuilding from source manually."

Any help on either reverting back to the previous version of Wwise or rebuilding manually?
in General Discussion by Trent R. (100 points)

1 Answer

0 votes
Did you solve the problem? If not, check if you modified the Wwise (YourPlatform) Installation Path in Project Settings to point to the installation folder of the newest Wwise version (needs to be done after every Wwise update).
by Milan A. (280 points)
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