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0 votes
I use FilePackager to pack the .bnk files into .pck files.

When I try to modify the .bnk file in DLC, I pack the same-name .bnk file into different-name .pck file.
So, I have two different .pck files including the same .bnk file.
Accroding to the rules, I know I will use the latest .pck in running time.

However, I still want to log a message about which the .pck I'm used.
Can I get the .pck file by giving the string parameter of .bnk file's name?

Using Unity Engine
in General Discussion by Isabella D. (260 points)

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