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Game Sync Profiler Per GameObject

+1 vote
In the game we might encounter complicated SwitchContainer hierarchy, If we make any mistake, we would see errors like selected child not available or switch resolves to nothing. It would be cool if we can have a window that when selecting a registered GameObject, we can see the current status of all switches active and all RTPC values bound to it in the profiler.
asked Aug 19, 2020 in Feature Requests by Victor Liu (160 points)

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