Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I've now gone through both the 101 and 201 courses, but I've not been able to trigger the 'Music' event through the corresponding game call. I've only gotten music by posting the 'Music' event to the 'Map_Loaded' event. Even then, none of the Game Syncs or dynamic events (like 'Monsters_Aware') function. Everything works perfectly on Soundcaster, and the Sound FX work in Cube. I've made sure to add the Interactive Music events to the 'Music' Soundbank before generating, and nothing.

I'm on a Macbook Pro running High Sierra, if that has anything to do with it.
in General Discussion by Misha H. (100 points)

Please sign-in or register to answer this question.

...