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How to register a listener as default listener via c++ in unreal engine 4.24

0 votes
Hi folks,

I'm trying to change my audio listener from camera to my character but everytime i try to register the game obj as listener die unreal editor crashes.

this is the code which i put in the constructor of my character class:

AkGameObjectID MY_DEFAULT_LISTENER = 0;
AK::SoundEngine::RegisterGameObj(MY_DEFAULT_LISTENER, "My Default Listener");
AK::SoundEngine::SetDefaultListeners(&MY_DEFAULT_LISTENER, 1);

 

I searched die documentation but couldnt find anything :( and I cant understand why this is so complicated in c++ since integration via blueprint is such an easy task help would be very much appreaciated!!

kind regards,

Gerald
asked Sep 21, 2020 in General Discussion by Gerald K. (100 points)

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