Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
What it says in the title. I am on 2019.2.4(7329).

Followed the steps to enable Event Based Packaging, got rid of all my old Banks, both locally and out on our source control.

Everything works fine once I have generated audio, but, it has to be done every time Unreal is opened before audio will play in the editor.I saw someone else respond to a different question saying they were having this particular issue and fixed it, but not WHAT they did, and I was hoping someone had some advice.
in General Discussion by Joshua S. (100 points)

1 Answer

0 votes
We had this problem with our music, which used a switch container.  I fixed it by changing UAkAssetDataSwitchContainer::loadSwitchContainer to not check the GroupValue pointer.  It doesn't seem necessary, and in our case it was set to null.  We also had a problem with localised audio not playing, because the language was set to "" by default, so wwise didn't play anything.  I don't remember if generating banks would temporarily fix that, but we changed the default language to something valid and it works now.
by David B. (180 points)
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