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In Unreal when generating banks, I get a lot of directory notification failures. Does this compromise the data?

+4 votes

When I generate all the nearly 600 banks in my project as a group, I get several of these errors:

LogDirectoryWatcher: A directory notification failed for 'R:/Project/Content/WwiseAudio' because it was empty or there was a buffer overflow. Attemping another request...

when I look at the code, it looks like the directory watcher is responsible for catching new files and doing further processing on them. Is that the case? Is this message a sign that the data might be incomplete?

asked Sep 23, 2020 in General Discussion by Peter L. (230 points)

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