Hey Kenji,
Sorry to hear you're having problems. Let me start by explaining a bit of things, and then let's look at what your problem might be.
First off, there shouldn't be any difference in using an AkEvent or AkAmbient. The AkAmbient is actually inheriting the same code from an AkEvent, so it's basically just using an AkEvent with a few more properties attached to it.
Secondly, here's a few reason that might explain why you're getting a "Selected Media Not Available" error.
So let's try to solve it.
1) Did you create a completely new Unity Project or did you use the Wwise Adventure Game (WAG) for your new Wwise project? If you used WAG, did you try deleting the SoundBanks + WwiseIDs?
2) Also, what game object did you attach a AkBank to (if that's what you're using)? Preferably it should be attached to a game object that doesn't get disabled, destroyed or even used for anything else.
3) Make sure you're loading the SoundBank before you post the Event, so for example, AkEvent set to Awake and your script posting the Wwise type in Start(), which is executed after Awake.
Let me know if any of this helps!