Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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0 votes
Hey what’s up fellas. I hope you could help me, because this problem is killing me.

I’m working in a video game that it’s been developed in unity and all it’s fine except for one thing....

There are some sounds that randomly ignores the attenuation filters in a strange way, let me explain you... so I’m standing in one spot and I’m not hearing any enemy sound because they are not close, but sometimes randomly the event of the enemy plays at normal volume and when I say randomly is because sometimes happens and sometimes not.

The enemies have programmed positions, so they can’t come closer to me in any way.

I connect the game to the profiler and I can’t see anything that explains this.

Please help me, even if you tell me where I could start searching for the issue will help.
in General Discussion by Jorge David D. (100 points)

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