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+1 vote

Hi all - my UE 4.25 keeps on crashing and I was hoping someone would be able to help me troubleshoot it? I'm not being able to do any work as soon after I press play the Editor just crashes and it seems to be Wwise related. Crash log below:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION 0xfa69aa00

UE4Editor_AkAudio!FAkComponentCallbackManager::AkComponentCallback() [D:\Unreal Projects\SillyGeo\Plugins\Wwise\Source\AkAudio\Private\AkComponentCallbackManager.cpp:123]
UE4Editor_AkAudio!CAkPlayingMgr::CheckRemovePlayingID() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkPlayingMgr.cpp:195]
UE4Editor_AkAudio!CAkPlayingMgr::Remove() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkPlayingMgr.cpp:585]
UE4Editor_AkAudio!CAkPBI::Term() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkPBI.cpp:310]
UE4Editor_AkAudio!CAkURenderer::PerformContextNotif() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkURenderer.cpp:874]
UE4Editor_AkAudio!CAkAudioMgr::Perform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkAudioMgr.cpp:580]
UE4Editor_AkAudio!CAkAudioThread::EventMgrThreadFunc() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkAudioThread.cpp:74]
kernel32
ntdll

and

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff

UE4Editor_AkAudio!FAkComponentCallbackManager::AkComponentCallback() [D:\Unreal Projects\SillyGeo\Plugins\Wwise\Source\AkAudio\Private\AkComponentCallbackManager.cpp:120]
UE4Editor_AkAudio!CAkPlayingMgr::CheckRemovePlayingID() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkPlayingMgr.cpp:195]
UE4Editor_AkAudio!CAkPlayingMgr::Remove() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkPlayingMgr.cpp:585]
UE4Editor_AkAudio!CAkPBI::Term() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkPBI.cpp:310]
UE4Editor_AkAudio!CAkURenderer::PerformContextNotif() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkURenderer.cpp:874]
UE4Editor_AkAudio!CAkAudioMgr::Perform() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Common\AkAudioMgr.cpp:580]
UE4Editor_AkAudio!CAkAudioThread::EventMgrThreadFunc() [D:\Jenkins\ws\wwise_v2019.2\Wwise\SDK\source\SoundEngine\AkAudiolib\Win32\AkAudioThread.cpp:74]
kernel32
ntdll

Thanks in advance for any help.

in General Discussion by Bruno G. (220 points)

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