Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

+2 votes
The calls to EventToPlayingIDMap.FindOrAdd() in FAkAudioDevice::PostEvent() and FAkAudioDevice::PostEventAtLocation() aren't guarded by locking EventToPlayingIDMapCriticalSection. We're getting a crash when calling FindOrAdd() that looks like it might be contention for the Map on another thread. Any thoughts would be appreciated.

Dan Spitzley

Obsidian Entertainment
in General Discussion by Daniel S. (120 points)

Please sign-in or register to answer this question.

...