社区问答

欢迎来到 Audiokinetic 社区问答论坛。在此,Wwise 和 Strata 用户可互帮互助。如需我们团队直接提供协助,请前往技术支持申请单页面。若要报告问题,请在 Audiokinetic Launcher 中选择“报告错误”选项(注意,问答论坛并不会接收错误报告)。我们内部设有专门的错误报告系统,会有专人查看报告并设法解决问题。

要想尽快得到满意的解答,请在提问时注意以下几点:

  • 描述尽量具体:比如,想达到什么样的目的,或者具体哪里有问题。
  • 包含关键细节:比如,Wwise 和游戏引擎版本以及所用操作系统等等。
  • 阐明所做努力:阐明自己为了排除故障都采取了哪些措施。
  • 聚焦问题本身:聚焦于问题本身的相关技术细节,以便别人可以快速找到解决方案。

0 投票

My Unity project (v. 2018.4.17, set to iOS build) keeps losing/forgetting the wwise project settings all the time -- either when I restart Unity or just during a Unity session. Any idea why this is happening? It takes up a lot of time trying to reset everything (because I also seem to need to reload Unity for the settings to take effect), and means audio doesn't work a lot of the time. 

Any suggestions for why this might be?

分类:General Discussion | 用户: Mitu K. (100 分)

1个回答

0 投票
I'm seeing the same thing on Unity 2018.3.40 and haven't found any info about this issue aside from this one post. I'll keep watching here and will post back if I find any solutions.
用户: Larsson B. (140 分)
I just came across what seems to be a solution in Manesh's post here - https://www.audiokinetic.com/qa/6932/unity-mac-integration-i-o-error-too-many-open-fiies.

In AkWwiseXmlWatcher's constructor, move the line that sets XmlWatcher.Path above the line that sets XmlWatcher.EnableRaisingEvents.
...