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0 votes
就是一个3D声音,PostEvent的时候,挂在goListener(AkAudioListener)上,是可以正常播放的,但挂在其他Unity物件上就没有声音。

有时候会报错,有时候不会。
但表象相同,就是,这时wwise联调,在Voices Graph能看到声音确实在播放,可以认为是同一个BUG引起的。
报错的话就是会提示unknown Game Object ID,所以使用虚拟设备播放声音。

我在这里问答社区搜索过类似问题,2017年有些人有发现类似问题unknown game object ID,
然后官方回答说wwise2016.2修复了这个BUG。
但我现在使用的版本是wwise2019.2。

另外,我测试发现,如果不使用loose media的PrepareEvent方式,也不会有这样的问题。
in General Discussion by Isabella D. (260 points)

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