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For client-server MP games, how does Wwise synchronize Events?

0 votes
What mechanisms or techniques are available in Wwise to synchronize events for multiple clients?

For example, let's say Wwise's dialog event system figures out to play a specific line of dialog? How does Wwise propogate this to other clients? Or is that the responsibility of the game? And if it is the responsibility of the game, what techniques can be used to leverage Wwise's dialog event system? Can Wwise run on a server?

Thanks in advance for your replies!
asked Nov 3, 2014 in General Discussion by Anthony K. (100 points)

1 Answer

0 votes
It is entirely the responsability of the game to synchronize the sounds in the different client instances. Most probably, the mix will be different for each instances, since the main player sounds will likely be mixed differently from the other players sounds (distance, importance, priority, etc).

The dialog event system canl be used on each client instance independendly.
answered Nov 4, 2014 by Bernard R. (Audiokinetic) (35,110 points)
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