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0 votes
Hello,

I am quite new to Unreal, however have used WWise for years with Unity. I am trying to tie together a particle emitter to trigger audio on VR hands?

Any advice on the approach of this greatly appreciated?

It is evident that there are 2 different particle emitters CPU/GPU, from my limited understanding it would seem I can post events from the CPU? but not GPU??

Do I define trigger areas on the hands themselves through blueprint or is there a better method, I'm looking for the palms only to be active at runtime.

Essentially want to trigger random container from this,

Your time is appreciated.

Thanks
in General Discussion by Rich H. (100 points)

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