Hello,
I am quite new to Unreal, however have used WWise for years with Unity. I am trying to tie together a particle emitter to trigger audio on VR hands?
Any advice on the approach of this greatly appreciated?
It is evident that there are 2 different particle emitters CPU/GPU, from my limited understanding it would seem I can post events from the CPU? but not GPU??
Do I define trigger areas on the hands themselves through blueprint or is there a better method, I'm looking for the palms only to be active at runtime.
Essentially want to trigger random container from this,
Your time is appreciated.
Thanks