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0 votes
Hi,

I'm currently working on a project and setting up Reverb-Environment Zones.

I am confident that from the game engine's side everything works because the events are sent to the appropriate auxiliary busses which I can also see in the profiler. But the audio effects that are on the AUX Busses do not get applied. When soloing the Bus I can hear a 100% dry signal. I've tried other effects then the reverb with the same result, they are just not audible.
When I use user-defined Aux sends in wwise for debugging the effects work but not in game with game-defined aux sends.
I am using CryEngine 5.6.7 and Wwise 2019.1.7.7135.

Does anyone have an idea to solve this?
Thank you =)!
in General Discussion by Christoph P. (130 points)

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