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Does /Plugins/Wwise need to be included in source control for Unreal projects?

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We've recently started a Unreal 4.26 project and we've successfully integrated Wwise 2019.2.8.7432 into the project. Since my background is in Unity, and there we've had success with Wwise and git, I was wondering how to do it in Unreal.
The main problem is that while integrating Wwise, folder inside /Plugins/Wwise is created and that alone has 4.72GB. This is really close to the size of our repository limit (we're using gitlab) and we would like not to include it - also it gets really hard if we try to push it because of the timeouts.

Does this folder need to be included? How can it be regenerated if it's not included?

Thanks in advance
asked Dec 19, 2020 in General Discussion by Lazar T. (100 points)

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