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Routing Motion Source to a connected PS4 controller

0 votes
Hi there,

I've been trying to follow along to the latest One Minute Wwise video about using Motion for vibration feedback - https://www.youtube.com/watch?v=I-2aR7McfKw

However, I've not been able to successfully output the vibration to a Dualshock 4 connected. I've selected the 'Wwise Motion - Default_Motion_Device' as the output for the Motion Factory Bus in Audio Preferences and also selected the PS4 assignment in the Motion Source Editor.

If selecting the PS4 headphone device as the output source for the same bus, I'm able to route audio successfully - which  makes me think its only a problem with the output routing.

Any thoughts? Any help would be appreciated.

Thanks
asked Dec 20, 2020 in General Discussion by Anantha G. (140 points)

2 Answers

0 votes
Hi Anantha,

Great to hear you're trying out the One Minute Wwise steps!

I don't have a PS4 controller, but this should certain work with the same One Minute Wwise steps, just like with the Xbox Controller.
Could you let me know what version of Wwise you're trying this out with? The 2021.1 beta, or maybe 2019.2.8?

In the meantime, maybe this article could be useful? https://blog.audiokinetic.com/keeping-it-steady-with-motion-source/

Let us know how it goes.
answered Dec 21, 2020 by Mads Maretty S. (Audiokinetic) (10,360 points)
Hi Mads,

Thanks for the reply, as well as the one minute videos- really helpful.

I was initially testing this on version 2019.2.7, but have also now moved to 2019.2.8 - but still the same issue.

I've followed the steps in the blog article, thanks! But it still looks like the PS4 controller does not seem to be picking up vibration from Wwise.

Can I ask what device settings you were using for the One minute demo, in Audio > Audio Preferences for the Motion Factory Bus?

Thanks and Happy Holidays
Hi again Anantha,

Sure, but I really just use the default settings for the 1MW demo.
In Wwise 2021.1 it's set to the "Wwise_Motion - Wwise_Motion" Audio device I created in the video. In Wwise 2018.2.8 it's set to Wwise_Motion - Bluetooth XINPUT compatible input device.  
Do you get vibrations from any game or other software from the same computer? How did you connect your PS4 controller to your computer? And mac or windows?
Hi Mads,
Sorry about the delay, didn't notice this!
I see, maybe it is down to the PS4 controller set up with the PC like you've mentioned.
I've not used the PS4 controller with the PC yet so can't say if I get vibration feedback with other software - this is just a work PC that does not have any games.
I'm connecting to the Windows PC via USB.
I'll have a deeper dig around,
Thanks
0 votes
I would like to second this and see if a solution has been reached. I am encountering the same issue here in Wwise 2019.2.5. I have a PS4 controller connected through USB (also have tried bluetooth) and do not get rumble on the controller. The Wwise motion output shows and plays back correctly in the profiler but it doesn't trigger the controller.  I can get Wwise Motion to rumble an Xbox controller on a PC and it is working on the actual PS4 system but not when connected to a PC. Is there any insight as to what the problem might be? Thanks!
answered Feb 16 by Chris L. (180 points)
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