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How to make a music Wwise Event not to duplicate when the scene reloads in Unity

+2 votes
Hi, I'm trying to have the music play continuously even though I restart the game. The problem is that when I hit restart the music duplicates and overlaps. I would like to have the music play once even though I hit restart. I have this music in Wwise and it integrates in Unity. In my game manager script to restart I have this scenemanager.loadscene phrase so I don't know what to write so that the music plays once.

I would appreciate if someone could solve this problem.

Regards.
asked Jan 7, 2021 in General Discussion by Mitchell K. (150 points)
Hello,
I have something similar to my situation. Anytime I return to the title scene I have the title music trigger again and or duplicates. The title music also carries on when I enter my ingame scene. Currently I am using Unity and in the inspector I have an AK event that triggers on start. How would I set this up so my title music plays continuously in the title scene and its subs menus but when I enter the ingame scene, it stops?

1 Answer

+1 vote
 
Best answer

Hi Mitchell, 

There's a couple of ways to do this. One would be to use the DontDestroyOnLoad() function on the object you posted your music on. 
Another one could be to have a separate scene that is always maintained. For instance, you could have a "Main" Scene that keeps track of e.g. process stats. If that scene is always loaded, then that would be great for playing music across scenes loaded additively

Let us know if you get it to work!

answered Jan 11, 2021 by Mads Maretty S. (Audiokinetic) (38,280 points)
selected Dec 15, 2022 by Mads Maretty S. (Audiokinetic)
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