Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

To get the best answers quickly, follow these tips when posting a question:

  • Be Specific: What are you trying to achieve, or what specific issue are you running into?
  • Include Key Details: Include details like your Wwise and game engine versions, operating system, etc.
  • Explain What You've Tried: Let others know what troubleshooting steps you've already taken.
  • Focus on the Facts: Describe the technical facts of your issue. Focusing on the problem helps others find a solution quickly.

0 votes
I want to call the AkMP3InfoRead function inside of a module. What is the proper way to include this AkMP3Source.lib ? (I am using the wwiseUE4integration project)

Thanks
in General Discussion by Kévin D. (100 points)

1 Answer

0 votes

You can't, that's not how it is supposed to work.  To read a mp3 you have to do this:

  • Create a sound in your Wwise project
  • Create a source plugin by clicking on the "Add Source" button (in the Content Window, lower right)
  • Select MP3 plugin, fill in the file name.
  • Create an event and a soundbank that include it.
  • From UE load that bank and post the event

The MP3 plugin is sample code to show how to make a plugin.  You can modify it as you need.  It currently works only on Windows.

by Mathieu J. (Audiokinetic) (7.1k points)
...