Community Q&A

Welcome to Audiokinetic’s community-driven Q&A forum. This is the place where Wwise and Strata users help each other out. For direct help from our team, please use the Support Tickets page. To report a bug, use the Bug Report option in the Audiokinetic Launcher. (Note that Bug Reports submitted to the Q&A forum will be rejected. Using our dedicated Bug Report system ensures your report is seen by the right people and has the best chance of being fixed.)

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+1 vote
I'm using Unity 4.2, authoring tool 2013.1.1, and Unity Integration 2013.1.1 (Profile dll). When I build and run my application, it does not show up in the remote connections list. If I run the Limbo project, it does show up in the remote connections, and works as expected.

Looking at the included source, AkSoundEngineStubs does contain the call to AK::Comm::Init, which appears to be called from AkGlobalSoundEngineInitializer in the included Unity scripts. Is there something else I need to do to initialize communications so my sound designer can connect the authoring tool?
in General Discussion by Charlie H. (270 points)

1 Answer

+1 vote
 
Best answer
Figured I'd answer my own question here now that I've figured it out. In the player settings for your application, make sure you have "Run In Background" checked. The application will not broadcast unless it's updating.

Big thanks to some awesome folks on Twitter for clearing this up for me!
by Charlie H. (270 points)
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