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Wwise + Unity Build and Run Error - Device share set not found in init bank

0 votes
Please help¡
 my team and i are trying to build and run a game in unity but we keep getting this error. any idea or hint why this is?  i know there is some documentation on this issue but i already tried resolving it that way and didnt work

Wwise: AK::SoundEngine::AddOutput()/ReplaceOutput() - Device ShareSet not found in Init bank.
UnityEngine.Debug:LogError(Object)
AkCallbackManager:PostCallbacks() (at Assets/Wwise/Deployment/API/Handwritten/Common/AkCallbackManager.cs:329)
AkSoundEngineController:LateUpdate() (at Assets/Wwise/Deployment/Components/AkSoundEngineController.cs:46)
AkInitializer:LateUpdate() (at Assets/Wwise/Deployment/Components/AkInitializer.cs:87)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:123)
asked Feb 2 in General Discussion by Felipe R. (160 points)
Hello,
I got the same error during a build.
Have you found a solution?
No, the error preventing me from building was other stuff. This one is persistent but does not prevent me from building
I feel like all the questions / posts about this error are not that old. I'm wondering if it's not a Wwise version error .... : o)
This does not prevent me from building, but I do not really like the errors that accumulate with Unity
I feel the same surely is an update thing... I feel you but as long as it doesnt prevent the build and there is audio in the game well.. thatll do until is fixed i guess

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