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Reflect skipping between different geometric faces

0 votes
Hi everyone,

I'm currently developing an audio-only VR game in Unity and am using Reflect to simulate engine reflections once the player moves within a certain distance of geometry. However, I'm encountering some issues when moving to a new geometric face. The new reflection takes a split second to register and therefore there's a skip in audio.

I tried using ProBuilder as well as Unity's simple geometry and merged all the faces together but I'm still getting the same problem; whenever there's a new angle, it takes a split second before the new angle is calculated (at least that's what I believe is happening).

I'm just wondering if anyone has experience with this in Reflect and if you were able to smooth out the sound loss or eliminate the delay.


asked Feb 10 in General Discussion by Matt F. (100 points)

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