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Wwise/Unity - Should AKWwiseInitializationSettings be checked in to version control?

+1 vote

Apparently the file UnityProject/Assets/Wwise/ScriptableObject/AkWwiseInitializationSettings.asset is changing on teammates' branches, even though they're not touching audio.  


Should we all be checking in this file, only check in for sound designers, or is it better treated as a local one?

asked Feb 12, 2021 in General Discussion by Corey B. (490 points)

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