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Random Crash In UnrealEngine 4.25 (Wwise 2019.2.9.7459)

0 votes

We are using an event based packaging.

Anyone know what could cause this?

 

UE4Editor_AkAudio!CAkSrcFileVorbis::GetNextPacket() AkSrcFileVorbis.cpp:692
UE4Editor_AkAudio!CAkSrcFileVorbis::GetBuffer() AkSrcFileVorbis.cpp:64
UE4Editor_AkAudio!CAkVPLSrcCbxNode::GetOneSourceBuffer() AkVPLSrcCbxNode.cpp:534
UE4Editor_AkAudio!CAkVPLSrcCbxNode::GetBuffer() AkVPLSrcCbxNode.cpp:592
UE4Editor_AkAudio!CAkLEngine::RunVPL() AkLEngine_SoftwarePipeline.cpp:2177
UE4Editor_AkAudio!CAkLEngine::SoftwarePerform() AkLEngine_SoftwarePipeline.cpp:2275
UE4Editor_AkAudio!CAkLEngine::Perform() AkLEngine.cpp:836
UE4Editor_AkAudio!CAkAudioMgr::Perform() AkAudioMgr.cpp:576
UE4Editor_AkAudio!CAkAudioThread::EventMgrThreadFunc() AkAudioThread.cpp:74
kernel32!<Unknown>
ntdll!<Unknown>

asked Feb 18 in General Discussion by 인원 (140 points)

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