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Unreal EBP: Sounds set to "Streaming" do not work in builds (only in editor)

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When we are making builds from Unreal, all sounds set to streaming in Wwise do not work. They do play in the editor.

We are using the event based packaging. Does anyone have an idea about what could be wrong?

We are using Wwise 2019.2.9 and Unreal 4.26

Thank you!
asked Mar 8, 2021 in General Discussion by Nikolaj d. (160 points)

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