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0 votes
Hello,

After going through wwise 201, I started over from scratch with the Cube project. I've gotten all of the elements regarding sfx to work, and all of my music elements work inside of the soundcaster with using events to access switch and state changes. I generated the soundbank, and now when I run the Wwise 201 level no music seems to play, when the "Music" event triggers the capture log states

Timestamp Type Description Wwise Object Name Game Object Name

 

 0:01:21.066 Event Event Triggered Music Local Player

 0:01:21.066 Notification Music transition resolved to node "<nothing>" Wise201 Music Local Player

 0:01:21.066 Music Switch Container resolved *.Gameplay.Explore Wise201 Music

 0:01:21.066 Notification Music transition to node "<nothing>" was not scheduled Wise201 Music Local Player

I've compared my personal wwise setup verses the one I made during the wwise 201 class, and can't seem to find anything that could have caused this. Help would be very appreciated!
in General Discussion by Kevin C. (200 points)

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