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Unreal Engine - error when generating sound data

0 votes
Hello,

we are getting this error when generating sound data in UE 4.26 (Wwise 2021.10).  Does anyone else have same problem? We don't use event based packaging.

 

Assertion failed: IsInGameThread() [File:B:/UnrealEngineSourceBuild/Engine/Source/Runtime/Engine/Private/StreamableManager.cpp] [Line: 584]

UE4Editor_Core!AssertFailedImplV() [b:\unrealenginesourcebuild\engine\source\runtime\core\private\misc\assertionmacros.cpp:102]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [b:\unrealenginesourcebuild\engine\source\runtime\core\private\misc\assertionmacros.cpp:458]
UE4Editor_Engine!FStreamableHandle::ReleaseHandle() [b:\unrealenginesourcebuild\engine\source\runtime\engine\private\streamablemanager.cpp:584]
UE4Editor_AudiokineticTools!AkSoundDataBuilder::~AkSoundDataBuilder() [D:\Dev\payback-game\Plugins\Wwise\Source\AudiokineticTools\Private\AssetManagement\AkSoundDataBuilder.cpp:95]
UE4Editor_AudiokineticTools!<lambda_98943428dbac4f04fd156ca3b2654230>::~<lambda_98943428dbac4f04fd156ca3b2654230>()
UE4Editor_AudiokineticTools!UE4Function_Private::TFunction_UniqueOwnedObject<<lambda_98943428dbac4f04fd156ca3b2654230>,1>::`scalar deleting destructor'()
UE4Editor_AudiokineticTools!UE4Function_Private::IFunction_OwnedObject_OnHeap<<lambda_98943428dbac4f04fd156ca3b2654230> >::Destroy() [D:\Dev\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\Function.h:148]
UE4Editor_AudiokineticTools!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\Dev\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:887]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasks() [b:\unrealenginesourcebuild\engine\source\runtime\core\private\async\taskgraph.cpp:1065]
UE4Editor_Core!FTaskThreadAnyThread::ProcessTasksUntilQuit() [b:\unrealenginesourcebuild\engine\source\runtime\core\private\async\taskgraph.cpp:888]
UE4Editor_Core!FTaskThreadAnyThread::Run() [b:\unrealenginesourcebuild\engine\source\runtime\core\private\async\taskgraph.cpp:965]
UE4Editor_Core!FRunnableThreadWin::Run() [b:\unrealenginesourcebuild\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:86]
asked Mar 17 in General Discussion by Radek Karnik (830 points)

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