コミュニティQ&A

Audiokineticのコミュニティ主導のQ&Aフォーラムへようこそ。ここはWwiseとStrataのユーザのみなさまがお互いに協力し合う場です。弊社チームによる直接のサポートをご希望の場合はサポートチケットページをご利用ください。バグを報告するには、Audiokinetic LauncherのBug Reportオプションをご利用ください。(Q&AフォーラムではBug Reportを受け付けておりませんのでご注意ください。専用のBug Reportシステムをご利用いただくことで、バグの報告が適切な担当部門に届き、修正される可能性が高まります。)

最適な回答を迅速に得られるよう、ご質問を投稿される際は以下のヒントをご参考ください。

  • 具体的に示す:何を達成したいのか、またはどんな問題に直面しているのかを具体的に示してください。
  • 重要な詳細情報を含める:Wwiseとゲームエンジンのバージョンやご利用のOSなど詳細情報を記載してください。
  • 試したことを説明する:すでに試してみたトラブルシューティングの手順を教えてください。
  • 事実に焦点を当てる:問題の技術的な事実を記載してください。問題に焦点を当てることで、ほかのユーザのみなさまが解決策を迅速に見つけやすくなります。

+3 支持
"LogAkAudio: Error: Load bank failed : incompatible bank version. Bank was generated with an older version of Wwise. The Bank version is 135 and the current SDK version is 140 LogAkAudio: Error: Bank Load Failed"

Unreal Integration is updated to the correct version, authoring tool is on 2021.1.0. WWise project has been updated to the new version.

Regenerating Sound Data does not help, still the same error. What are we doing wrong?

 

Thanks
Carsten Z. (220 ポイント) General Discussion
I'm getting hit with the following:

Display  LogAkSoundData       Running C:\Program Files (x86)\Audiokinetic\Wwise 2021.1.0.7575\Authoring\x64\Release\bin\WwiseConsole.exe generate-soundbank "<wproj location>" --use-stable-guid --import-definition-file "C:/Users/user/AppData/Local/Temp/CookUAkAudioEvent1E4E8E0E4E3343F6CABCB9849FD3A15E.txt" --platform "Windows" --soundbank-path Windows "<...>GeneratedSoundBanks/Windows" --language "English(US)"
Display  LogAkSoundData       
Display  LogAkSoundData       Wwise | v2021.1.0 | Build no.7575 | (C) 2006-2021. Audiokinetic Inc. All rights reserved.
Display  LogAkSoundData       
Display  LogAkSoundData       
Display  LogAkSoundData       *** Loading Project ***
Display  LogAkSoundData       
Display  LogAkSoundData       
Display  LogAkSoundData       *** Importing SoundBank definition ***
Display  LogAkSoundData       
Display  LogAkSoundData       
Display  LogAkSoundData       *** Bank Generation ***
Display  LogAkSoundData       
Display  LogAkSoundData       
Display  LogAkSoundData       Process completed successfully.
Display  LogAkSoundData       
Display  LogAkSoundData       WwiseConsole successfully completed.
Log      LogDirectoryWatcher  A directory notification for '<...>/GeneratedSoundBanks' was aborted.
Log      LogStats             FPlatformStackWalk::StackWalkAndDump -  0.467 s
Error    LogOutputDevice      === Handled ensure: ===
Error    LogOutputDevice      
Error    LogOutputDevice      Ensure condition failed: Lhs.Array.Num() == Lhs.InitialNum [File:C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Containers/SparseArray.h] [Line: 936]
Error    LogOutputDevice      Container has changed during ranged-for iteration!
Error    LogOutputDevice      Stack:
Error    LogOutputDevice      [Callstack] 0x00007ffe1ffe86f9 UE4Editor-AudiokineticTools.dll!DispatchCheckVerify<bool,<lambda_cd1762cde424eef011bb8073a7a4e459> >() [C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:161]
Error    LogOutputDevice      [Callstack] 0x00007ffe1ff7523d UE4Editor-AudiokineticTools.dll!AkSoundDataBuilder::dispatchMediaCookTask() [E:\VAIL\Plugins\Wwise\Source\AudiokineticTools\Private\AssetManagement\AkSoundDataBuilder.cpp:1249]
Error    LogOutputDevice      [Callstack] 0x00007ffe1ff7499d UE4Editor-AudiokineticTools.dll!AkSoundDataBuilder::dispatchAndWaitMediaCookTasks() [E:\VAIL\Plugins\Wwise\Source\AudiokineticTools\Private\AssetManagement\AkSoundDataBuilder.cpp:1226]
Error    LogOutputDevice      [Callstack] 0x00007ffe1fee5878 UE4Editor-AudiokineticTools.dll!WwiseConsoleAkSoundDataBuilder::DoWork() [E:\VAIL\Plugins\Wwise\Source\AudiokineticTools\Private\AssetManagement\WwiseConsoleAkSoundDataBuilder.cpp:150]
Error    LogOutputDevice      [Callstack] 0x00007ffe1fee1ccb UE4Editor-AudiokineticTools.dll!FAutoDeleteAsyncTask<CookAkSoundDataTask>::DoWork() [C:\Program Files\Epic Games\UE_4.25\Engine\Source\Runtime\Core\Public\Async\AsyncWork.h:100]
Error    LogOutputDevice      
Log      LogStats                            SubmitErrorReport -  0.000 s
Log      LogStats                                SendNewReport -  1.102 s
Log      LogStats                         FDebug::EnsureFailed -  1.569 s
Display  LogAkSoundData       WwiseConsole Sound Data Builder task took 2.517060 seconds.
CZ, I've made no progress. Have you had any luck?
Hello Albert,
yes we did. Please take a look at my other answer.
Please note this does not fix the "container has changed during ranged-for iteration!".
We also have this (even before the 2021 update) and suspect it's connected to version control of the WWise project folder, but werent able to 100% resolve it.

回答 2

0 支持
Hi CZ, I'm having the same issue. Will post solution here when I figure it out. A
Albert (170 ポイント)
0 支持
We found out how to fix it.

Go to "Build" in the Unreal Editor Toolbar (where you also build lights etc, next to compile) -> Clear Sound Data -> Select all of the options

Regenerate the soundbanks afterwards. The SDK error should be gone now.

We have new issues now though with Media IDs not found.
Carsten Z. (220 ポイント)
Thank you for posting your resolution. Much appreciated, thank you.
I opened wwise picker(before wwise project should be opened)and pressed there Generated SoundBanks
...